Macros for clock

Guille Rusconi

New member
Hi, I'm using the "clock" plugin for a Rugby scoreboard. Did you have the possibility of creating a macro to pause time with a key and another to continue it?
to avoid calling the scene and controlling it from "live control"?
Thank you!
Greetings from Argentina
 
Hola fcoloma! Mirá, si te sirve pude resolver (de manera provisoria) este asunto.

Armé un macro asi:

page:callup NUMERO_DE_PAGINA
page:tabtotabfield NOMBRE DE LA VARIABLE DONDE ESTÁ EL RELOJ
tabfield:clock CONT (o STOP para parar)
page:update

Lo único a resolver es que no llame a la escena cuando lo haga. Sería ideal que funcione por "atras". Si se te ocurre algo avisá.

Saludos!
 
With transition logic you should be able to trigger CLOCK0 STOP,CLOCK0 START,CLOCK0*DIRECTION SET ect... commands from a dummy callup scene that would in turn affect a clock behavior on screen in the master scene. Just one idea of many ways to approach it. The other way we did it was to use SendSingleCmd from template wizard templates sent directly to the output engine.
 
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