Unreal 5.5: Correct way to control Viz Pawn camera ID from ARC

Elisa

New member
Hi:
I’m trying to control Unreal Engine 5.5 from Vizrt ARC.

In Unreal, I’m using a Viz Pawn, and I can switch cameras(live channel) by changing the camera ID inside Unreal itself. However, when I try to do the same thing from ARC, it doesn’t work.

I initially tried using ARC’s Command action (for example, sending something like “set camera ID 1”), but I realized this might not be the correct approach for Unreal.

What is the correct way to control a Viz Pawn’s camera ID in Unreal Engine 5.5 from Vizrt ARC?
Should this be done via exposed parameters rather than custom commands, and if so, how should it be set up properly?
 
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