Hope it's not too late on this thread to find some answers....
Using DFX5. I've rendered a separate depth alpha for a project, so the depth information is not included in the RGB file. I've tried every way i can think of to get this to work, but i get no results. It seems the new mask triangles on the nodes should be good for something, but feeding the depth frames into them does nothing. The manual is no help...
I'm just trying to get a simple depth fog and depth blur to happen. Can anyone please tell me how i can get this to work, using a separate depth pass? Will anything in DFX5 take these grayscale frames generated in LW as the depth alpha, and use them to place fog, etc?
SteveCullum, your experience would be very useful here. There is nothing in the videos, new or old, about how to use a separate depth pass. And anything 'intuitive' i've tried.
thanks,
NJ
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