I imported a geometry that comes from a 3D application. It has Position and Rotation keyframes, but they are sub-channels of the Position and Rotation channels.
I mean, for example, I have the Position channel and, below it, I have X, Y and Z channels.
How can I access the X, Y and Z channels independently?
I can only seem to get access to the Position channel using:
chn = this.FindChannelOfObject("Position")
And, when I try to get the number of keyframes with:
chn.KeyframeCount
I get 0 (zero).
I mean, for example, I have the Position channel and, below it, I have X, Y and Z channels.
How can I access the X, Y and Z channels independently?
I can only seem to get access to the Position channel using:
chn = this.FindChannelOfObject("Position")
And, when I try to get the number of keyframes with:
chn.KeyframeCount
I get 0 (zero).
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