Background:
I have several xml files with election data which will be used in some interactive scenes – and the same data will also be used in a transition logic scene.
Each xml file contains around 3-400 variables.
The data need to be accessible on 3 engines simultaneously: 2 touch screens in the studio and on 1 on-air engine for full screen graphic and lower third etc.
So, I am looking for the best way to read and prase the xml files and populate the data to shared memory.
Plan:
My current plan is to:
Problem:
I can’t find any real XML-tool in Artist script language.
I know I can prase the data the manual-way ( as ravisharma describe on http://forum.vizrt.com/forum/viz-art...859-xml-in-viz).
Does there exist a better way to prase xml data in a scene script?
– or am I wrong in my approach to create these scenes?
Regards
Jogvan olsen
I have several xml files with election data which will be used in some interactive scenes – and the same data will also be used in a transition logic scene.
Each xml file contains around 3-400 variables.
The data need to be accessible on 3 engines simultaneously: 2 touch screens in the studio and on 1 on-air engine for full screen graphic and lower third etc.
So, I am looking for the best way to read and prase the xml files and populate the data to shared memory.
Plan:
My current plan is to:
- Read the files into shared memory using Datapool – and keep the output format from Datapool as XML – when the presenter presses a button on touchscreen 1 (this screen act as something like a Main-Menu)
- Prase the Shared memory (format as XML) on touchscreen 2 and on-air engine.
Problem:
I can’t find any real XML-tool in Artist script language.
I know I can prase the data the manual-way ( as ravisharma describe on http://forum.vizrt.com/forum/viz-art...859-xml-in-viz).
Does there exist a better way to prase xml data in a scene script?
– or am I wrong in my approach to create these scenes?
Regards
Jogvan olsen
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